Teen Revolution
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Teen Revolution

Pick any side you want, Hero, Villain, and everything in between as you run around Star City interacting with others in this DC world based RP with an OC storyline.
 
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The Guide to Weaknesses EmptySat Nov 26, 2016 2:23 pm by Guest

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» A meeting of monsters. (T)
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» Event Villan: Drummer
The Guide to Weaknesses EmptyMon Sep 19, 2016 4:39 pm by Tannascurath

In Character Date

Month: September
Year: 2016
Season: Fall

_____________

Recently more villains have been entering into the fray even the playing field for villains against neutrals but there are still a surplus more of heroes than villains. Though the villains are certainly putting up a fight to further themselves very quickly.

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 The Guide to Weaknesses

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The Guide to Weaknesses Empty
PostSubject: The Guide to Weaknesses   The Guide to Weaknesses EmptyFri Jan 15, 2016 2:28 am

I'm sure that when DC Comics thought up the idea of Kryptonite as the ultimate foil for Superman, they shouted "brilliant" at the top of their lungs and called it a day. But weaknesses have become more complicated, my friends. It's less acceptable in this day and age to have some strange weakness that makes no sense whatsoever.

"But Dar," you say, "we can't think of...ANY weaknesses for these great new characters we're making." Well, worry not, my friends. This will be a simple guide to common weaknesses found in the super hero universe. Feel free to take.


Fire
Weakness: Water
Why? Water puts out fire. You can't make massive fireballs if you're underwater. Is your fire character completely soaked? Maybe his powers are weakened.

Water
Weakness: Electricity
Why? Water conducts electricity. Your water bender will be shocked, literally, when his wall of water does nothing to defend him against Electroman's lightning blast.Who could have guessed.

Electricity
Weakness: Ice
Why? Now I know what you're saying. Dar, isn't ice water? It is, my friends. I'm glad you've been paying attention. But in it's solid form, ice does not conduct electricity. Now it may not be as obvious a defense as rubber, but in a pinch it just might save your icy butt.

Ice
Weakness: Fire
Why? Now I know you didn't see this one coming. It's like these elements all go in a circle or something. It's like there's balance in nature! Fire melts ice. And while ice can kinda sorta weaken fire...a little bit, it's like a marshmallow trying to stop a train. Place your bets on fire.

Darkness/Shadow/Unholy
Weakness: Light/Holy
Why? Darkness can't exist where there is light. Darkness is usually really strong against everything else, but once light is thrown into the mix, Darkness throws in the towel. But dry your tears, little shadow dancers, for you shall have your day.

Light
Weakness: Everything Except Darkness
Why? Light is really great at getting rid of shadows. It is double effective against it. But against other things, it's just kinda...light. Sure, you brightened up the room, but you didn't deal with the mutated monster that's trying to eat us. A laser beam is sure to hurt it, of course, but you might as well have brought a gun.


There are more weaknesses to come, fellow members. If you have some weaknesses you want to contribute, by all means post them here.
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