Teen Revolution
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Teen Revolution

Pick any side you want, Hero, Villain, and everything in between as you run around Star City interacting with others in this DC world based RP with an OC storyline.
 
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» A meeting of monsters. (T)
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» Eternal Rest: Event (Open To All)
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» Alcerlic Invasion: Part 1 The Face Of Fear (Event Thread)
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» Event Villan: Drummer
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In Character Date

Month: September
Year: 2016
Season: Fall

_____________

Recently more villains have been entering into the fray even the playing field for villains against neutrals but there are still a surplus more of heroes than villains. Though the villains are certainly putting up a fight to further themselves very quickly.

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Abyssal
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Abyssal


Posts : 201
Points : 4710
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Join date : 2012-09-02
Age : 28
Location : New York

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PostSubject: Layout   Layout EmptyTue Oct 23, 2012 2:20 am

Soon as I can figure out how to get the picture I drew up I will, until then a verbal description will have to do.

The layout is comprised of three parts.

1. The main body is an elliptical room with a smaller ellipse cut out of the floor in the center. There is a platform inserted into the ellipse and a large monitor hangs over entirety of the room. A thin walkway lines the edge of the ellipse on the far side (behind the monitor). The interior of the ellipse (In front of the monitor) has flooring which changes to accommodate training and situational needs, bringing up battalions of drones, weaponry racks, obstacle courses or simply just adding the third dimension of play to any fight in the area. Under the floor, mammoth gears turn and great machines churn out Slade drone after Slade drone. This part of the facility is accessible through the main ellipse, though it is incredibly dangerous to be roaming the factory section of Slade's compound. .Off to the eastern side of the room is a sloped ramp on which a solitary computer and desk sit, Slade's work is often stored on this computer... or is it?

2. The Labyrinth. Five Sewer grates located in the far wall of the Main Room connect Slade's Hideout to the Labyrinth of Jump City's plumbing. Through these portals, a great maze of sewers and tunnels span the underneath of Jump City.

3. The Barracks. To the southern side of the Main Room, a metal bridge spans a hole in the wall through which stairs descend to the barracks are accessed through a hallway connected to the main compound. Apprentices and , farther down, mass legions of Slade drones are stored here. The tunnel of rooms slopes downward and slightly under the sea.
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